It has been 20 years after the legendary game debuted in North America, offering players everywhere the means to become a rock star. Not literally, but try telling that someone who's nailed the epic lengthy instrumental break before a packed living-room audience.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the display synchronized to the music. Every sequence corresponded to particular chords, creating the feel of an authentic live show.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, later purchased by Activision in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a remarkable influence for many of the artists featured, introducing classic groups to a new generation of younger players.
Michael Dornbrook, former COO from the developer, remembers the initial budgetary hurdles of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.
“We reproduced every song because the cost was so high,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. However, when the game became a hit, album purchases airtime were going up, everyone wanted to participate.”
He adds: “One of the amazing things was the number of parents reached out expressing gratitude for exposing their kids to the songs they loved. It became an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Irish group the Answer included their track on the 2008 game the popular installment. Lead musician the artist recalls how the series revived older hits to the forefront: “Guitar Hero offered a larger, younger audience. Generally such music was considered outdated material, but then when it was included in the game young people were finding it, abruptly it became trendy. This validated it, eliminating the ‘dad rock’ label. It gave our catalog a new life.”
At that time, the Answer’s first record was still not available in the US, so Guitar Hero was a key medium of discovery for the group as they went on a North American tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and several knew us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Influence
Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their studio albums. It moved more than half a million units upon release, while sales of their songs saw an increase of up to 40% during an era as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Recently, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of customisation options. This track is difficult even in expert mode, not to mention performed at double speed and without missing a single one of the thousands of cues. They claimed requiring nine months of practice.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you ought to use actual weapons and go to war,” notes musician the artist.
DragonForce had already completed a successful tour when their hit was featured in the third game, yet he explains it made them widely recognized. “I remember our distributors calling to tell me that we were selling albums like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
In fact, the band's visibility via the game proved so vast that it risked eclipsing everything else the band has done. Recently, the song featured in promotional material for Despicable Me 4. “Previously I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I’m glad we played a role of people’s lives”.
The Lasting Legacy of a Iconic Controller
The best promotion, be it for automobiles, clothes or video games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. From day one, the co-founders felt that there’s an instinctive human desire to create songs, and they wanted to use technology to allow people to do it”.
The majority installments came out in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments waned, except for a brief comeback in 2015.
Titles like Clone Hero and Fortnite Festival have maintained the community active, with set to be something from the original publisher in development. A new studio has entered production on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following the classic?
“We thought those games might become like Madden where you can releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been optimistic. It's entirely possible for it to continue for future fans.”